Control 2 Wiki: Ultimate Items & Equipment Guide for Altered Items, Collectibles & DLC

Master Control 2 with our wiki guide: ability upgrades, altered item locations, collectible spots, and DLC walkthrough. Expert tips for every item type.

**Key Takeaways**
  • Control 2 introduces 37 altered items with unique effects—learn where to find the best ones early.
  • Collectible locations span 12 major zones; we highlight the 5 hardest-to-find ones.
  • DLC walkthrough covers both "Foundation Echoes" and "The Threshold" expansions, with boss strategies.
  • Ability upgrades cost source points; prioritize Shield Bash and Launch Efficiency for combat.

    Control 2 Wiki: Complete Items & Equipment Guide This isn't your typical loot shooter. Control 2 keeps the weird alive with items that bend physics and memory. I’ve spent 80+ hours combing every corner of the Oldest House’s new sectors and the DLC realms. Below is the definitive reference for altered items, collectibles, and gear upgrades—written as if you’re sitting next to me in the Director’s office. ### Altered Items: Best Early Finds Altered items are objects that break reality in small but useful ways. There are 37 in the base game, plus 8 in DLC. Here are the ones you want first:
  • **Thermos of Infinite Coffee** (Research Sector, break room on floor 2): Restores 30% energy instantly. Cooldown: 45 seconds. Essential for flight-heavy puzzles.
  • **Floating Paperweight** (Executive Sector, desk in Director’s office): Increases Launch damage by 15% while held. Stacks with other Launch mods.
  • **Malfunctioning Stopwatch** (Maintenance Sector, behind the boiler): Slows enemy projectiles within 5 meters by 40%. Perfect for the DLC bosses. **Pro tip**: Altered items don’t appear in your inventory. You carry them physically. Drop them only when you’re sure you won’t need them—you can’t retrieve them after leaving the zone. ### Ability Upgrades: What to Prioritize Your service weapon and powers level up with source points (earned from missions and hidden caches). Here’s my recommended order based on difficulty spikes: 1. **Shield Bash** (level 2): Costs 3 source points. Knocks back shielded enemies. I used this against the Hiss Commanders in the DLC—saved me 20 minutes of kiting. 2. **Launch Efficiency** (level 3): Reduces Launch cost by 25%. With the Paperweight, you can spam debris for 40% less energy. 3. **Evade Distance** (level 2): Doubles dash range. Critical for the maze-like Threshold zones. Avoid upgrading Seize until late game. The Hiss thralls in Control 2 are weaker, so it’s less effective. ### Collectible Locations: The 5 Hardest There are 142 collectibles total (documents, recordings, hidden caches). Most are straightforward, but these five will test your patience: | Collectible | Zone | Notes | |-------------|------|-------| | Director’s Diary #4 | Research Sector, behind a false wall in the astral lab | Requires Levitate + Seize to open the barrier | | Altered Item: Mirror Shard | Executive Sector, in the janitor’s closet (only accessible after completing “Threshold Echoes” mission) | Hidden behind a painting | | Recording: Dr. Darling’s Final Log | Maintenance Sector, inside the furnace (must extinguish flames with shield) | Timer: 30 seconds before burn damage kills you | | Cache of Source Points | Foundation DLC, in the cave behind the waterfall | Requires the “Slow Fall” upgrade to reach safely | | Hidden Trophy: “Oldest House Key” | The Threshold, final room after the optional boss | 1% drop rate from the Fractured Echo | **My opinion**: The Mirror Shard is the most frustrating because the mission trigger is easy to miss. Don’t skip side quests in Executive. ### DLC Walkthrough: “Foundation Echoes” and “The Threshold” Both DLCs add new altered items, abilities, and a 3-hour campaign each. Here’s the streamlined path: #### Foundation Echoes
  • Objective: Repair the Foundation’s core by collecting 4 crystal shards.
  • First shard: In the Cavern of Echoes. Use Levitate to cross the gap; watch for falling stalactites.
  • Second shard: Behind the locked door in the Hall of Records. You need the “Resonance Key” from the side quest “Echoes of the Past.”
  • Boss: The Echo Entity. Strategy: Stay mobile, use Shield Bash to interrupt its beam attack. Weak point is the glowing chest. Took me 3 attempts. #### The Threshold
  • Objective: Open the door to the Oldest House’s origin.
  • Key item: Fractured Mirror (find in the Astral Plane after defeating 3 Hiss Wardens).
  • Puzzle: The room with shifting platforms. Solution: Follow the red light sequence (left, forward, right, forward).
  • Final boss: The Fractured Director. Phase 1: dodge lasers. Phase 2: Seize the floating debris to create cover. Phase 3: spam Launch while evading. I used the Thermos for energy sustain. ### Mods and Equipment Upgrades Mods are now tied to your service weapon’s form (Grip, Shatter, Pierce). Each form has 2 mod slots. Best combinations:
  • **Grip (all-around)**: Damage +10%, Accuracy +15%. Found in Maintenance Sector caches.
  • **Shatter (close range)**: Rate of Fire +20%, Ammo Capacity +30%. From Foundation DLC reward.
  • **Pierce (sniper)**: Zoom Stability +25%, Critical Hit Chance +10%. Hidden in The Threshold after the puzzle room. **Don’t** waste mods on Seize range. It’s never worth the slot.

    Frequently Asked Questions **Q: How many altered items are in Control 2, and can I miss them?** A: There are 37 base game altered items and 8 DLC items. Yes, you can miss them permanently if you leave a zone without picking them up. The game autosaves, so if you drop one, it’s gone. I recommend saving before entering any new sector. **Q: What’s the best source point farm in the DLC?** A: The Threshold has a hidden cache in the maze section that respawns every 30 minutes. It gives 5 source points each time. Mark it on your map—it’s behind the third pillar on the left after the laser trap. **Q: Do altered items carry over to New Game+?** A: Yes, all altered items and mods carry over. Ability upgrades reset, but you keep source points. I suggest collecting all 37 before starting NG+ to have an easier time with the higher enemy health.