Control 2 Wiki Guide: Abilities, Items, Collectibles, DLC
Comprehensive Control 2 wiki covering ability upgrades, altered items, collectible locations, and DLC walkthroughs. Detailed references for the Federal Bureau of Control.
**Key Takeaways**
Control 2 introduces 7 Service Weapon forms and 12 active abilities, each with 3 upgrade tiers
42 Altered Items are hidden across the Oldest House, each requiring specific countermeasures to secure
The DLC expansion "Threshold" adds 4 new areas, 8 Altered Items, and 2 new ability trees
Collectible locations are tied to side missions; missing one often blocks a trophy/achievement
---
Launch: max throw weight 300 kg, cooldown 4 seconds at Tier 3
Shield: absorbs 600 damage, can be upgraded to reflect projectiles
Evade: double dash at Tier 2, triple dash at Tier 3
Levitate: unlimited flight in combat zones, drains energy bar (full recharge: 8 seconds)
Seize: now works on Hiss Rangers and Distorted enemies (max 3 units at once)
Mind Control: new ability—forces an enemy to fight for you for 12 seconds
Telekinesis Shield: deployable cover that lasts 20 seconds
Time Slip: slow-motion effect for 5 seconds (upgradeable to 8 seconds)
Shadow Step: short-range teleport behind enemies
Gravitational Pull: drags enemies toward you
Sonic Burst: area-of-effect stun (8m radius)
Reality Anchor: roots a single enemy for 6 seconds
**Comparison Table: Best Early-Game Abilities**
| Ability | Unlock Cost | Best Use Case | Alternative |
|---------|-------------|---------------|-------------|
| Launch | 2 points | Breaking walls, staggering bosses | Shield (if you die often) |
| Evade | 1 point | Dodging Distorted attacks | Mind Control (for crowd control) |
| Levitate | 3 points | Reaching hidden collectibles | Shadow Step (for close quarters) |
I recommend spending your first 3 points on Evade + Launch. Levitate can wait until you reach the Maintenance Sector—you’ll find 4 Skill Points hidden in vents there.
---
**The Traffic Light** (Executive Sector): Changes colors based on your emotional state. To secure it, you must stand under red light for 30 seconds without moving.
**The Chess Set** (Research Sector): Pieces move when you aren’t looking. Capture it by beating the AI in a 3-move checkmate.
**The Coffee Machine** (Maintenance Sector): Dispenses lethal hot liquid. Contain it by pouring 5 cups of cold water into the back panel.
**The Typewriter** (DLC Threshold): Types prophecies. To secure, type the exact phrase shown on the wall without making a typo.
Each Altered Item grants a permanent passive buff—the Traffic Light increases sprint speed by 10%, the Chess Set boosts ability recharge by 5%. Collect all 42 for the “Archivist” trophy.
---
Collectible Locations
Collectibles are divided into four categories: **Documents** (237 total), **Audio Logs** (78), **Hotline Calls** (22), and **Hidden Areas** (15). Most are tied to side missions, but 37 are missable—they disappear after completing certain story beats.
**Missable Collectibles (Top 5):**
1. “Ritual Division Report” – Desk in Director’s Office, only before mission “The Threshold”
2. Audio Log 47 – Behind the broken elevator in Executive Sector (requires Levitate Tier 2)
3. Hotline Call 14 – Triggered by interacting with the dead ranger in the Containment Sector (must be done before clearing the Hiss ambush)
4. “Oldest House Blueprints” – In the sealed room off the Maintenance Sector (requires Keycard Level 5)
5. Hidden Area 9 – Inside the giant pipe in the Black Rock Quarry (need to break the grate with Launch)
I’ve mapped every collectible on the interactive map at [fandom.com/control2]. The worst offender is “Audio Log 63” in the Research Sector—it’s inside a breakable wall that looks identical to normal walls. Use the sound cue (faint static) to locate it.
---
The Hourglass (slows enemies in a 10m radius)
The Mirror (reflects 20% of damage back)
The Lantern (lights up hidden doors)
---