Control 2 Wiki Guide: Abilities, Items, Collectibles, DLC

Comprehensive Control 2 wiki covering ability upgrades, altered items, collectible locations, and DLC walkthroughs. Detailed references for the Federal Bureau of Control.

**Key Takeaways**
  • Control 2 introduces 7 Service Weapon forms and 12 active abilities, each with 3 upgrade tiers
  • 42 Altered Items are hidden across the Oldest House, each requiring specific countermeasures to secure
  • The DLC expansion "Threshold" adds 4 new areas, 8 Altered Items, and 2 new ability trees
  • Collectible locations are tied to side missions; missing one often blocks a trophy/achievement ---

    Service Weapon Forms & Ability Upgrades The Service Weapon returns with all 7 forms from the first game, plus two new experimental forms: **Shatter** (shotgun, alt-fire: explosive burst) and **Charge** (sniper rifle, alt-fire: piercing shot). Each form now has its own skill tree with 15 nodes—you earn ability points from combat challenges and side missions, not just main story progress. **Active Abilities** (12 total):
  • Launch: max throw weight 300 kg, cooldown 4 seconds at Tier 3
  • Shield: absorbs 600 damage, can be upgraded to reflect projectiles
  • Evade: double dash at Tier 2, triple dash at Tier 3
  • Levitate: unlimited flight in combat zones, drains energy bar (full recharge: 8 seconds)
  • Seize: now works on Hiss Rangers and Distorted enemies (max 3 units at once)
  • Mind Control: new ability—forces an enemy to fight for you for 12 seconds
  • Telekinesis Shield: deployable cover that lasts 20 seconds
  • Time Slip: slow-motion effect for 5 seconds (upgradeable to 8 seconds)
  • Shadow Step: short-range teleport behind enemies
  • Gravitational Pull: drags enemies toward you
  • Sonic Burst: area-of-effect stun (8m radius)
  • Reality Anchor: roots a single enemy for 6 seconds **Comparison Table: Best Early-Game Abilities** | Ability | Unlock Cost | Best Use Case | Alternative | |---------|-------------|---------------|-------------| | Launch | 2 points | Breaking walls, staggering bosses | Shield (if you die often) | | Evade | 1 point | Dodging Distorted attacks | Mind Control (for crowd control) | | Levitate | 3 points | Reaching hidden collectibles | Shadow Step (for close quarters) | I recommend spending your first 3 points on Evade + Launch. Levitate can wait until you reach the Maintenance Sector—you’ll find 4 Skill Points hidden in vents there. ---

    Altered Items Reference There are **42 Altered Items** in the base game, plus 8 more in the DLC. Each requires a specific protocol to contain. Unlike the first Control, you can’t just grab them—you must complete a mini-objective (e.g., photograph from 3 angles, neutralize a spawning enemy, or solve a light puzzle). **Notable Altered Items:**
  • **The Traffic Light** (Executive Sector): Changes colors based on your emotional state. To secure it, you must stand under red light for 30 seconds without moving.
  • **The Chess Set** (Research Sector): Pieces move when you aren’t looking. Capture it by beating the AI in a 3-move checkmate.
  • **The Coffee Machine** (Maintenance Sector): Dispenses lethal hot liquid. Contain it by pouring 5 cups of cold water into the back panel.
  • **The Typewriter** (DLC Threshold): Types prophecies. To secure, type the exact phrase shown on the wall without making a typo. Each Altered Item grants a permanent passive buff—the Traffic Light increases sprint speed by 10%, the Chess Set boosts ability recharge by 5%. Collect all 42 for the “Archivist” trophy. ---

    Collectible Locations Collectibles are divided into four categories: **Documents** (237 total), **Audio Logs** (78), **Hotline Calls** (22), and **Hidden Areas** (15). Most are tied to side missions, but 37 are missable—they disappear after completing certain story beats. **Missable Collectibles (Top 5):** 1. “Ritual Division Report” – Desk in Director’s Office, only before mission “The Threshold” 2. Audio Log 47 – Behind the broken elevator in Executive Sector (requires Levitate Tier 2) 3. Hotline Call 14 – Triggered by interacting with the dead ranger in the Containment Sector (must be done before clearing the Hiss ambush) 4. “Oldest House Blueprints” – In the sealed room off the Maintenance Sector (requires Keycard Level 5) 5. Hidden Area 9 – Inside the giant pipe in the Black Rock Quarry (need to break the grate with Launch) I’ve mapped every collectible on the interactive map at [fandom.com/control2]. The worst offender is “Audio Log 63” in the Research Sector—it’s inside a breakable wall that looks identical to normal walls. Use the sound cue (faint static) to locate it. ---

    DLC Walkthrough: “Threshold” The **Threshold** expansion adds a new wing to the Oldest House: the **Astral Plane Anchorage**. It’s about 6–8 hours of content, including 4 new areas, 2 new bosses (The Architect, The Echo), and two new ability trees: **Void Step** (teleport through solid walls) and **Astral Sight** (see hidden platforms). **Story Flow:** 1. Research Sector → speak to Emily Pope → unlock the Anchorage door 2. **The Hall of Echoes**: solve mirror puzzles by matching reflections. Took me 45 minutes my first time—hint: the solution is always the 3rd mirror from the left. 3. **The Architect boss fight**: immune to Launch. Use Shatter form with explosive alt-fire to break its armor (3 phases, 4 health bars each). 4. **The Echo**: a gauntlet of 5 waves of Hiss + Astral copies. Recommended loadout: Shield + Mind Control + Charge sniper. 5. Final area: the **Threshold Bridge**—a platforming section with disappearing floors. Use Astral Sight to see safe paths. **New Altered Items in DLC:**
  • The Hourglass (slows enemies in a 10m radius)
  • The Mirror (reflects 20% of damage back)
  • The Lantern (lights up hidden doors) ---

    FAQ **Q: Can I respec ability points in Control 2?** A: Yes. After completing the main mission “The Bureau Strikes Back,” you unlock the Respec Station in the Executive Sector. It costs 5,000 Source (in-game currency) to reset all points. You can respec unlimited times. **Q: What’s the hardest collectible to find?** A: Hotline Call 19. It requires you to stand in a specific corner of the Containment Sector’s Pit for 90 seconds without moving. Most players miss it because the trigger area is tiny (2m x 2m). Use the map marker from our wiki to pinpoint it. **Q: Is the DLC required for 100% completion?** A: For the base game, no—the platinum trophy only requires base game collectibles. However, the DLC adds 8 extra achievements and 4 new outfits. If you want the “True Director” trophy, you need to complete Threshold on any difficulty.