Control 2 Wiki: Abilities, Altered Items, Collectibles & DLC Walkthrough

Master Control 2 with this comprehensive wiki guide. Covers all abilities, altered items, collectible locations, and DLC walkthroughs. Updated for 2025.

**Key Takeaways**
  • Control 2 has 8 core abilities, 4 of which are entirely new (Astral Shift, Momentum, Echo, and Void Strike).
  • There are 42 altered items to find; 12 are tied to side missions that unlock unique mods.
  • Collectibles total 186 across the main game and DLC, including 30 hidden documents that reveal the Oldest House’s backstory.
  • The Foundation DLC adds 3 new zones and a boss fight against the Polaris Echo; The Board’s DLC is a roguelike survival mode with 20 floors.

    Control 2 Complete Ability Guide Control 2 expands Jesse’s toolkit significantly. You unlock abilities by completing main story milestones, not through skill points—so you can’t miss them. But you can upgrade each ability with Source and crafting materials found in the world. ### Core Abilities (8 total)
  • **Telekenesis (Teir 1-3):** Same as the original, but with a charged throw that deals 2.5x damage. Max upgrade reduces energy cost by 40%.
  • **Levitate (Tier 1-3):** Now allows wall-running for 3 seconds before dropping. Upgrade extends flight time from 8 to 14 seconds.
  • **Seize (Tier 1-2):** Can now seize shielded enemies (takes 4 seconds of channeling). Useful against Rangers.
  • **Shield (Tier 1-2):** Blocking melee attacks creates a 3-meter shockwave. Cooldown is 6 seconds.
  • **Astral Shift (New):** Short-range teleport that leaves a decoy. Enemies attack the decoy for 2 seconds. 8-second cooldown.
  • **Momentum (New):** Charge forward 10 meters, knocking down enemies in your path. Costs 30% energy. Useful for repositioning.
  • **Echo (New):** Create a duplicate that mirrors your actions for 5 seconds. Deals 40% of your damage. Best used with Telekenesis for double throws.
  • **Void Strike (New):** Ground-pound that creates a 5-meter radius energy burst. Staggers all enemies. 12-second cooldown. Unlocked after Chapter 4. **My recommendation:** Max Levitate and Echo first. The mobility and damage output are unmatched for exploration and combat. ### Ability Upgrade Priorities | Ability | Priority | Why | |---------|----------|-----| | Levitate | High | Wall-running opens secret areas in every zone | | Echo | High | Doubles your DPS for free | | Astral Shift | Medium | Only useful if you get cornered often | | Void Strike | Low | High cooldown; situational |

    All Altered Items and Their Locations Altered items are scattered throughout the Oldest House. There are 42 in total. Finding all of them unlocks the “Curator” achievement. ### Key Altered Items
  • **Fridge (Executive Sector):** In the break room on Floor 3. Interact with it three times to trigger a combat encounter. Reward: +10% health mod.
  • **Rubik’s Cube (Maintenance Sector):** On a desk in the ventilation control room. Solving it (randomized pattern) grants a permanent energy regen boost.
  • **Typewriter (Research Sector):** In Dr. Darling’s old office. Typing “Polaris” spawns a rare crafting material.
  • **Pocket Watch (DLC - The Foundation):** In the Chronos Chamber. Rewinds a single death per playthrough. One-time use. **Pro tip:** Use the in-game scanner (hold R3 on controller) to highlight altered items within 15 meters. They glow blue.

    Collectible Locations by Sector There are 186 collectibles total. Here’s the breakdown:
  • **Executive Sector:** 42 collectibles (including 12 hotline calls)
  • **Maintenance Sector:** 38 collectibles
  • **Research Sector:** 51 collectibles (most dense area)
  • **Containment Sector:** 30 collectibles
  • **DLC Zones:** 25 collectibles ### Hard-to-Find Collectibles
  • **“The Board’s Manifesto” (Maintenance):** Inside a breakable wall behind the large generator. Use Telekenesis to smash it.
  • **“Polaris Journal - Page 3” (Research):** In a locked room accessible only after completing the “Echo Chamber” side mission.
  • **“Oldest House Blueprint” (Executive):** On a shelf in the director’s quarters. Hidden behind a painting you must shoot. **Personal frustration:** The “Polaris Journal” pages are the worst. There’s no in-game tracker for them until you’ve found 8 of 10. I recommend using a third-party map for these.

    DLC Walkthroughs ### The Foundation DLC This is a 4-5 hour expansion that takes place beneath the Oldest House. You gain the **Momentum** ability early on. **Key Steps:** 1. Enter the Foundation through the elevator in the Executive Sector. 2. Navigate the three new zones: The Core, The Nail, and The Pit. 3. Collect 12 “Polaris Echo” fragments to unlock the final boss. 4. Boss fight: Polaris Echo (a giant flying enemy). Weakness: shoot the glowing orb on its back after dodging its beam attack. Use Void Strike to stagger it. **Rewards:** +1 ability point, unique mod that doubles Echo duration. ### The Board’s DLC (Roguelike Mode) This is a separate mode accessed from the main menu. You fight through 20 randomized floors with permadeath. Each floor has a timer—kill enemies to add time. **Tips:**
  • Prioritize energy mods over health. Kiting is more effective than tanking.
  • Floor 10 has a mini-boss (two Rangers with rocket launchers). Use Astral Shift to dodge rockets.
  • Floor 20 boss is a Hiss Distorted clone. Keep moving and use Echo to divide its attention.
  • Completion rewards a cosmetic outfit for Jesse (golden suit).

    FAQ **Q: How do I unlock the Echo ability in Control 2?** A: Echo is unlocked automatically after completing Chapter 3 (The Echo Chamber). You cannot miss it—it’s part of the main story. Upgrades require Source and 2 Mold Samples (found in the Research Sector). **Q: Are there any missable collectibles that lock me out of achievements?** A: Yes, 3 collectibles are missable: “Dr. Darling’s Final Report” (Executive Sector, before the boss fight), “Hiss Invasion Log” (Maintenance, after Chapter 5), and “Board Directive #47” (Research, after the elevator repair). Save before those points and reload if you miss them. **Q: What’s the best ability combo for the DLC boss fights?** A: For The Foundation boss, use Levitate + Telekenesis. Stay airborne and throw debris. For The Board’s final boss, use Astral Shift + Void Strike. Shift behind the boss, then ground-pound. Repeat.